tools
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about
pixelfall -
pixels below a certain brightness threshold will fall to the bottom of the frame, pushing brighter pixels to the top.
boxsplit -
a grid of boxes are laid over an image, and split into four smaller boxes if there is a pixel below a certain brightness threshold within that box. those boxes are then split again and again until the image is approximated.
fluidimg -
a fluid simulation is initialized and assigned density values in accordance with the brightness of the pixels of an image continually. you can push the fluid around with your mouse.
circleimg -
the canvas is populated by circles, which can be added at random positions or added manually with the mouse. the circles will not overlap and are colored to be the average color of the pixels they represent.
cursorimg -
the likeness of an image is approximated with cursors. the cursors have two forces acting in them; one pushing them to follow the contours of an image, and another pushing them apart to avoid clustering.
ascii -
the inherent brightness values of letterforms are used to approximate an image. input your own string of characters for unique results. letters are read left to right, mapped from darkest to lightest.